2010 Reel

Here's a sticky post of my reel - look in the previous posts for the full posting: Rigging Reel

Judd Simantov 2010 Reel from Judd Simantov on Vimeo.

Animation Work

Animation Reel - Judd Simantov from Judd Simantov on Vimeo.

Personal XNA game project

Isis Personal Game Project from Judd Simantov on Vimeo.

Friday, February 20, 2009

Uh... another side project....?!


So myself and a buddy of mine (Rich Diamant) are working on a little something that I cant say much about and will only come together at a much later stage (after I get my short done), but we decided to play around with some sketches... here is a design I came up for one of the characters... I cant say much about the story, but its going to be a lot of fun!!

Friday, February 6, 2009

Uncharted 2


Here's some info on Uncharted 2: Among Thieves. This is the project I've been working on at ND... this game is really shaping up to be something amazing!!

Uncharted 2 Blog Entry



Enjoy!

Thursday, February 5, 2009

Thoughts...

I'm about to head off and read a bit before sleeping... I just finished animating and sculpting a little and something quite profound hit me. Its the idea of arbitrary decisions. In any medium, be it sculpting, drawing, animation or cinematography, arbitrary decisions can be your worst enemy or best friend. To explain this, let me give you an example... when you pick up a book and start reading, if you encounter a word that is not in your vocab, most people just skip over it and ignore the sentence... these people were just given the perfect opportunity to learn a new word and they completely ignored it. With reading there is no resulting tangible piece that we call our art...art that is defined by a series of arbitrary decisions. However, when you sculpt, the minute you place a piece of clay down, or scrape a piece off, it should be with purpose... if you find yourself defining a form arbitrarily because you are unsure about what that form really looks like, that's your word that isn't in your vocab and you can either look up the word in the dictionary (reference some anatomy) or just make some random decision. Obviously there is a certain level of discovery and exploration depending on the medium, but even exploration can have purpose and intent. If I feel like placing a camera in a few different spots to see which works, I should still have a good idea of what I'm trying to say in this scene and then explore some different options.

Obviously if you have to look things up every time you're unsure about something, you'll probably never get anything finished, but I think its a good place to strive to get to and it will encourage a certain hunger for knowledge and growth.

I'm sure nobody is going to read this, but if you do.... hope it was somewhat interesting! :)

later!