2010 Reel

Here's a sticky post of my reel - look in the previous posts for the full posting: Rigging Reel

Judd Simantov 2010 Reel from Judd Simantov on Vimeo.

Animation Work

Animation Reel - Judd Simantov from Judd Simantov on Vimeo.

Personal XNA game project

Isis Personal Game Project from Judd Simantov on Vimeo.

Saturday, December 25, 2010

Interview I did a while back

Hey,

So I did a full interview that was part of a bigger interview of multiple people. The full interview is posted on its own and you can go check it out here:

http://www.gamedevsa.com/resource/articles/judd-simantov

Please ignore the profile picture of me... :)

Thursday, December 23, 2010

2010 Show-Reel

It's been a long time since I've needed to put together a show-reel, but I figured now would be a good time to put my work out there...I will be leaving Naughty Dog after an amazing 6 1/2 years. I've decided to move back to South Africa and do freelance work from there. The video's are really small, so I'll try and get them up on Vimeo in HD...

I don't have any Uncharted stuff on the reel, but I'll probably post another reel that is more game specific as well. I also didn't show much of the tech and tools that I've written (which is probably a bigger part than all the art :) ) so I'll probably post that stuff later as well...


Here's the reel:



Judd Simantov 2010 Reel from Judd Simantov on Vimeo.




Below is some of animation work as well. I didn't include this in my reel for the sake of keeping my reel shorter, so I've uploaded it separately.

Animation Reel - Judd Simantov from Judd Simantov on Vimeo.



Below is a video trailer of a personal project that myself and Rich Diamant worked on (you'll see bits of it in my reel). We both got crazy busy and he went off to work at Blizzard, so we stopped working on it and I figured I'd start putting this out there. We used XNA and wrote an entire pipeline, exporter and XML based system for handling the development process. We both shared the load of all the art, programming, design...etc. I mostly focused on the run-time coding and Rich wrote most of the offline pipeline tools. He also implemented a sick Octree based Collision system that allowed us to do some really cool things! I'll post a tech demo as well showing off the pipeline we developed.

Isis Personal Game Project from Judd Simantov on Vimeo.

Wednesday, December 22, 2010

Stylized Drake Sculpt


It's been a while since I updated this, but I'm going to be updated more often now that I got some things out of the way... here is the latest sculpt I worked on. It's a stylized take on Drake... I made a mold for this so it can be replicated and cast. This is actually a resin cast in the photo... The photograph was taken by Iki Ikram an amazing photographer and effects artists at Naughty Dog. Thanks Iki!

Sunday, June 6, 2010

Miyazaki


Hey... Just got back from Japan! Had an awesome time and got to go check out the amazing studio ghibli museum... I got inspired to do something afterwards, my first idea was a 3d zoetrope (they have an awesome totoro zoetrope) but my apartment is way too small to start building revolving tables... I decided to just do a quick caricature of Miyazaki, I kept it small and "thumbnaily"... enjoy!

Tuesday, April 27, 2010

Slides from our GDC 2010 Talk









Here is a link to the slides from our (Rich and I) GDC talk...

http://cmpmedia.vo.llnwd.net/o1/vault/gdc10/slides/simantov_judd_uncharted2_character_pipeline.pdf

Feel free to hit me up if you have any questions!

Saturday, March 20, 2010

Hey,

So I just got back from an awesome week in SF! I got to give 3 autodesk presentations and 1 GDC talk which seated +- 800 people. It was intimidating but really fun! I also got to take a trip to Pixar thanks to my buddy Rich and then attended a 1 week sculpting course with Andrew Cawrse and Damon Bard. Here are some pics of Pixar, GDC and the sculpt I did at the workshop. The character design is based on Adam Ford's Centaur and this piece is a study that was worked on by myself and the 2 instructors (Damon and Andrew), so I dont take full credit for it. I learned an insane amount from them and cant wait to start on my next piece!

The pic of me with Oogway is obviously the maquette done for Kung Fu Panda by Damon Bard. He's ridiculously talented!!

The pic of the people in the crowd is one side of the room while I was on stage doing the GDC presentation.





Saturday, February 20, 2010

60 min speed sculpt


I decided to try taking a little longer on one, so I went for 60 mins on this while taking a break from some other stuff... It's definitely way better working on my Cintiq at home than on my Intuos at work... maybe ND will get me a Cintiq just so I can speed sculpt :)

Friday, February 19, 2010

Latest Speed Sculpt


Again.... 30 mins and the topic was super-hero's...it's not my favourite in terms of anatomy and appeal, but I like it conceptually...it could definitely use another 20-25 mins of finessing.

Thursday, February 18, 2010

Speed Sculpts







I haven't posted in a while, so I figured I'd put these up.... a super awesome collegue and my sculpture workshop roomy Bryan Wynia (check out links) came up with this awesome idea to do 30 min speed sculpts at work. Each day someone picks a topic and we all have to sculpt that topic in 30 minutes. Really great idea and its such a cool learning process to see everybody's individual take on the same idea... Anyway, so I am not very good at digital sculpting and most of my sculpting has been traditional so I was very uncomfortable at first and had a hard time, but its getting a lot better and I'm feeling more confident and comfortable. Most of these are done in 30 mins and then for the mohawk one, I spent another 25mins because I was matching Adam Ford's awesome centaur concept! I'll be sculpting his design in a traditional workshop I'm taking, so this was just a quick exercise to explore the design...

Enjoy!