It's been a long time since I've needed to put together a show-reel, but I figured now would be a good time to put my work out there...I will be leaving Naughty Dog after an amazing 6 1/2 years. I've decided to move back to South Africa and do freelance work from there. The video's are really small, so I'll try and get them up on Vimeo in HD...
I don't have any Uncharted stuff on the reel, but I'll probably post another reel that is more game specific as well. I also didn't show much of the tech and tools that I've written (which is probably a bigger part than all the art :) ) so I'll probably post that stuff later as well...
Here's the reel:
Below is some of animation work as well. I didn't include this in my reel for the sake of keeping my reel shorter, so I've uploaded it separately.
Below is a video trailer of a personal project that myself and Rich Diamant worked on (you'll see bits of it in my reel). We both got crazy busy and he went off to work at Blizzard, so we stopped working on it and I figured I'd start putting this out there. We used XNA and wrote an entire pipeline, exporter and XML based system for handling the development process. We both shared the load of all the art, programming, design...etc. I mostly focused on the run-time coding and Rich wrote most of the offline pipeline tools. He also implemented a sick Octree based Collision system that allowed us to do some really cool things! I'll post a tech demo as well showing off the pipeline we developed.
Here's a sticky post of my reel - look in the previous posts for the full posting: Rigging Reel