2010 Reel

Here's a sticky post of my reel - look in the previous posts for the full posting: Rigging Reel

Judd Simantov 2010 Reel from Judd Simantov on Vimeo.

Animation Work

Animation Reel - Judd Simantov from Judd Simantov on Vimeo.

Personal XNA game project

Isis Personal Game Project from Judd Simantov on Vimeo.

Saturday, December 25, 2010

Interview I did a while back

Hey,

So I did a full interview that was part of a bigger interview of multiple people. The full interview is posted on its own and you can go check it out here:

http://www.gamedevsa.com/resource/articles/judd-simantov

Please ignore the profile picture of me... :)

Thursday, December 23, 2010

2010 Show-Reel

It's been a long time since I've needed to put together a show-reel, but I figured now would be a good time to put my work out there...I will be leaving Naughty Dog after an amazing 6 1/2 years. I've decided to move back to South Africa and do freelance work from there. The video's are really small, so I'll try and get them up on Vimeo in HD...

I don't have any Uncharted stuff on the reel, but I'll probably post another reel that is more game specific as well. I also didn't show much of the tech and tools that I've written (which is probably a bigger part than all the art :) ) so I'll probably post that stuff later as well...


Here's the reel:



Judd Simantov 2010 Reel from Judd Simantov on Vimeo.




Below is some of animation work as well. I didn't include this in my reel for the sake of keeping my reel shorter, so I've uploaded it separately.

Animation Reel - Judd Simantov from Judd Simantov on Vimeo.



Below is a video trailer of a personal project that myself and Rich Diamant worked on (you'll see bits of it in my reel). We both got crazy busy and he went off to work at Blizzard, so we stopped working on it and I figured I'd start putting this out there. We used XNA and wrote an entire pipeline, exporter and XML based system for handling the development process. We both shared the load of all the art, programming, design...etc. I mostly focused on the run-time coding and Rich wrote most of the offline pipeline tools. He also implemented a sick Octree based Collision system that allowed us to do some really cool things! I'll post a tech demo as well showing off the pipeline we developed.

Isis Personal Game Project from Judd Simantov on Vimeo.

Wednesday, December 22, 2010

Stylized Drake Sculpt


It's been a while since I updated this, but I'm going to be updated more often now that I got some things out of the way... here is the latest sculpt I worked on. It's a stylized take on Drake... I made a mold for this so it can be replicated and cast. This is actually a resin cast in the photo... The photograph was taken by Iki Ikram an amazing photographer and effects artists at Naughty Dog. Thanks Iki!